When the credits rolled (anywhere around 5-8 hours) I liked all of them, even if they were working for the mob and cleaning up corpses The only thing that didn’t quite work, in my opinion, was the ending which didn’t hit the emotional high it was aiming for, largely due to the group’s lack of believable reaction.īack in 2017, Serial Cleaner used a top-down view with 2D graphics but for the sequel, the developers have gone full 3D using an interesting art style that looks….good? Kind of? The lack of detail in textures is a deliberate choice but when you combine it with the sharp angles, stiff animations and even the lack of lipsync the whole package becomes a bit underwhelming. The four cleaners are all given solid backstories that are engaging to learn about and the voice acting is actually quite good given the small, budget nature of the game. It’s all used to tell a surprisingly good story via the medium of flashbacks. It’s a fun contrast against the very gamey elements, like how characters whip a vacuum cleaner out of mid-air, and quite a change from the more Pop-orientated style of the first game. It gives Serial Cleaners the appropriate crime-thriller tone. There’s a grungy, grimy vibe to the presentation that’s backed up by the heavy use of moody Jazz.
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